OpenGL ES Working Group plans to release a new version of OpenGL ES in 2014
The main features of the new API are:
- Backward compatibility with OpenGL ES 2.0 and 3.0
- Compute shaders, with atomics and image load/store capability
- Separate shader objects
- Indirect draw commands
- Enhanced texturing functionality including texture gather, multisample textures and stencil textures
- Enhanced shading language functionality
For clarification purposes the new API will not include:
- Tessellation and geometry shaders
Такие дела.